Low-fidelity Prototypes Part I

I built several low-fidelity prototypes to explore different potential solutions to realize the experience goals. The prototypes were aligned with the definition of the play scenarios and the core gameplay loop(s). I was responsible for building the water, food and health bars, for creating prototypes that represented the play scenarios where the player had to gather food, namely berries from bushes, and water to increase the value of the bars previously mentioned.

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