I built low-fidelity prototypes that represented the play scenarios and the core gameplay loop(s) previously defined. I was responsible for creating prototypes that represented the play scenarios where the player had to find logs and build a shelter or a campfire and the scenario where the player had to find a temple to solve a puzzle.
![](https://mdj1920tuesdaylabgroup3.wordpress.com/wp-content/uploads/2019/03/54521257_820043478358906_2245283772771598336_n.jpg?w=1024)
![](https://mdj1920tuesdaylabgroup3.wordpress.com/wp-content/uploads/2019/03/55541970_364622804146942_4933690612940537856_n.jpg?w=1024)
![](https://mdj1920tuesdaylabgroup3.wordpress.com/wp-content/uploads/2019/03/55598902_574264099745195_7133566595594452992_n-1.jpg)