User Research

This week I offered support on the elaboration of the low-fidelity prototype and was responsible for the User Research component. I defined the tests scripts in alignment with the definition of the play scenarios and the core gameplay loop(s) and got feedback on the prototypes within the focus group previously defined.

The tests on the prototypes intended to analyze if the different potential solutions to realize the experience goals were successful. Since our game is an exploration game the tests were divided into two components:

  • An unstructured test where the player was able to explore the prototype freely to analyze if the simple gameplay scenarios were intuitive, namely the exploration experience; food harvesting and drinking tasks with corresponding interaction with the hunger, thirst and health bars;
  • A structured test where guidelines were provided in order to test specific gameplay scenarios such as finding a temple; fighting a wild animal; building a shelter.

Now, I’ll be focusing on writing the User Research Report.

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