Survived MOJO

This week was very stressing but in the end, everything went well. We were able to finish the island environment and to implement the different components we had envisioned.
MOJO was a lot of fun and it was great to experience it with the artists too. The feedback obtained was also very positive. Overall, I’m very happy with the result.

Island Design

I’m finishing the island design and introducing elements that enrich the player experience. Currently, I’m designing the temple and puzzle that the player must solve in order to get a reward.
I also added a mini-map that guides the player through the island and elements that enrich the game storyline.

Technology Feasibility Prototype

I was responsible for exploring technology feasibility, namely the technological tools required to develop the game. Since the game will be developed in Unity I also explored different assets required to the game design. Additionally, I built a simple software prototype that represents the environment of the game and addresses some of the features required to realize the core gameplay loop(s) and experience goals.