This week was all about finishing up the last details for MOJO! It was hard and we were afraid of not doing everything we wanted to but in the end, we were very happy with the result!
Now, it’s time to work on the final report.
Autor: Bruno Filipe Cruz Carreira
Finishing game mechanics
This week I was responsible for finishing the game mechanics such as the interactions with the inventory and the crafting system. The player can now collect and store items in his inventory, cut woods to gather logs and use the crafting system to create a campfire or a shelter.
Inventory, water interaction and chopping trees
Currently, I’m fixing several bugs on the inventory and water interaction. I’m also developing the mechanics of chopping trees and consequently saving the wood in the inventory to later produce shelter and firewood, offering elements that increase the players chance of survival.
Inventory Integration
Currently, I’m integrating the inventory with our prototype and improving the graphical interface of the inventory. In the next week, I will start working on the fighting scenarios.
![](https://mdj1920tuesdaylabgroup3.wordpress.com/wp-content/uploads/2019/05/60085565_644055252704761_3514461623945265152_n.png)
![](https://mdj1920tuesdaylabgroup3.wordpress.com/wp-content/uploads/2019/05/60261663_601414957023358_5200109367046701056_n.png)
Inventory Implementation
This week I was responsible for developing the inventory. The inventory is essential in a survival game in order for the player to store food, tools or weapons that increase his chances of survival. Additionally, the inventory has a fixed size. Therefore, the player will have to manage his inventory and prioritize the items that maximize his chances of surviving the different challenges.
![](https://mdj1920tuesdaylabgroup3.wordpress.com/wp-content/uploads/2019/05/59905119_3209236105757117_9045205364508721152_n.png)
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User Research and Game Progression
This week I worked with Rodrigo on the analysis of the results obtained in the user research session and currently, I’m analyzing the progression paths to be defined in the next iteration.
Play Scenarios Improvement
I was focused on improving the previously defined scenarios with more detail regarding in-game activities in order to reflect the different game experiences, namely exploration, survival, and puzzle resolution. Therefore, each play scenario reflects different player persona preferences. Additionally, I also created new scenarios based on the feedback received in the workshop.
Gameplay Loops Improvement
This week I was engaged in the improvement of the gameplay loops from the last conceptual document. This gameplay loops aim to present the core concepts and dynamics of the game.
Brainstorming Ideas
This week I was brainstorming ideas based on the feedback of the testers and the professors in order to find new ideas and challenges to improve our game.
Low-fidelity Prototypes Part I
I built several low-fidelity prototypes to explore different potential solutions to realize the experience goals. The prototypes were aligned with the definition of the play scenarios and the core gameplay loop(s). I was responsible for building the water, food and health bars, for creating prototypes that represented the play scenarios where the player had to gather food, namely berries from bushes, and water to increase the value of the bars previously mentioned.
![](https://mdj1920tuesdaylabgroup3.wordpress.com/wp-content/uploads/2019/03/55598902_574264099745195_7133566595594452992_n.jpg)
![](https://mdj1920tuesdaylabgroup3.wordpress.com/wp-content/uploads/2019/03/55557265_360199788169603_8884872667685978112_n.jpg)
![](https://mdj1920tuesdaylabgroup3.wordpress.com/wp-content/uploads/2019/03/56119366_301800093834308_8107569774218706944_n.jpg?w=960)
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