This week I was responsible for searching assets of wild animals for implementing the enemies and start integrating the artificial intelligent based enemies developed with the wild animals in the context of our game.
Week12
Inventory, water interaction and chopping trees
Currently, I’m fixing several bugs on the inventory and water interaction. I’m also developing the mechanics of chopping trees and consequently saving the wood in the inventory to later produce shelter and firewood, offering elements that increase the players chance of survival.
Development of puzzles, mini-map and animations
This week I started developing the puzzles component of the game, implemented a mini-map to help orientate the player and help them successfully navigate the environment to points of interest and objectives. Moreover, I also corrected some bugs in the animations of the character.
Playtest Plan and MOJO Materials
This week I was responsible for finishing the report on the Playtest Plan, namely the methods for analyzing the quantitative and qualitative data. Additionally, I started preparing the materials for the MOJO.