I was responsible for detailing the game economies. Economies revolve around the flow of resources. These resources can be categorized as tangible or intangible, and the player will have to manage both in order to thrive in the island’s harsh environment. Whereas the main intangible resources are the player’s health, food, and water bars, tangible resources have a greater variety, spreading across multiple aspects of the game.
The most important ones are food and water supplies, crafting materials and tools, special weapons found in temples and time. Regarding food supplies, the player will be able to collect berries from bushes or meat from dead animals. Water can also be gathered from two different sources and is found in lakes and the sea, although the second one will lower the player’s health bar.
Concerning crafting materials, the player can gather logs, wood, and stones, allowing him to craft the tools mentioned previously. The player can also find special weapons after entering temples and solving its puzzle, these will be unique and cannot be found elsewhere or crafted.
Time is another important resource the player will have to keep track of, even though he has no control over it, as time changes the day/night cycle, provoking variations of temperature, and influencing the wild animals’.
The resources were later categorized in sources, drains, converters, and traders.